The Gaming Industry: The Effects of DLC and Freemium Micro-Transactions
[caption id="attachment_78924" align="aligncenter" width="500"] An example of a common micro-transaction a consumer might see. Credits to AppStorm.[/caption]
As the exponential growth of technology speeds ahead, so must the complexity of the gaming industry. Almost 60 years ago, the brown box console came out. The incursion of quarter slot arcades presented a market for at home consoles, and then five decades later, the endless myriad of freemium apps came to market. Some games along the way are most notable for their ground breaking achievements, presenting an aspect of gaming that left all other aspects inferior. Golden Eye 007 for the Nintendo 64 provided a local muliplayer first person shooter platform that revolutionized the industry. Games like Mortal Kombat and Grand Theft Auto pushed the limits of acceptable stimulus and forced companies to obey the newly founded ESRB rating system. When Halo: Combat Evolved came out, it single handedly was responsible for the successful launch of the XBOX, and it’s no surprise that an anniversary collection with Halo 5 muliplayer beta was released for the Xbox One.
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