For a long time Gameloft has been one of the biggest publishers of games on the App Store, but just this week they have closed their NYC studio in a bid to cut costs.
The lead programmer of the New York studio Kevin Chen confirmed in a deleted post that “As of this morning, after 15 years and many dozens of bestselling games, all production at Gameloft NYC is ceased. All development personnel, including myself, have been terminated.” The layoff includes about 100 personal including all development team members.
Gameloft themselves are refusing to comment much on the issue, only telling Gamasutra that “Gameloft is actively managing its production organization and is refocusing on its most efficient and experienced creation centers in order to adapt to rapidly changing market conditions and to grow its revenues faster and more profitably.”
This statement comes as a bit of a shock after only announcing in an April press release that the studio had made record sales of €65.6 Million in the First Quarter of 2015, up 17% year-over-year, with game sales up 9%. At that time the company stated “We will strive to stay the course in the coming quarters by delivering on a regular basis high-quality and successful mobile games.” So the real question is, what has happened to Gameloft?
The closure of the studio doesn’t mean the end of production of games, but certainly means less will be produced. Gameloft is best known for making the Asphalt racing series, N.O.V.A and Modern Combat among other incredibly popular mobile games.