‘Giant Moto’ Review
Giant Moto by Rocket 5 Project has officially landed onto the App Store as a modern day re-imagining of Excitebike, for the iPhone and iPod Touch. For $0.99 will it satisfy your Excitebike craving or leave you starving for more? Find out now in our in-depth review.
Noteworthy features:
- 6 well designed levels (with more promised in future updates)
- 4 Riders to choose from
- 2 Modes: Solo & Versus to play
I really loved Excitebike when I was a kid. I spent many countless hours avoiding all the mud slicks, boosting (sometimes overheating), launching over a barrage of ramps perfectly (or trying too) and crashing any opponent that dare to challenge me. Needless to say, when I discovered that an indie developer Rocket 5 Project was putting together an iPhone and iPod Touch game called Giant Moto, with the goal to bring the old school Excitebike gameplay to the App Store for the first time, I was definitely interested or shall I say excited. Now that Giant Moto is finally out for a mere $o.99, I can easily recommend this to anyone looking for a quick motocross racing fix, but a few notable omissions prevent an otherwise awesome game from reaching a truly “must have” status.

Gameplay 8/10
For those of you who haven’t played Excitebike, as far as racing games go, it’s pretty simple and straightforward. In Giant Moto, you race down a track on a red, blue, orange or green motor-bike in 2.5D side-scrolling fashion; by yourself or up against 4 AI opponents. The first one to cross the finish line wins. This is true old school, as there is no power-ups, no tricks, and no special abilities of any kind. It’s all about the racing. Since this is a motor-cross racing game, each track has an assortment of ramps, ranging from small to huge, some in pairs and others having a repeating pattern. In addition, there is also obstacles to watch out for like mud-slicks (that slow you down) and boxes placed on either the top or bottom side of the track. You will also notice red and white arrows littered across the tack as you race down it. These arrows will give you a small boost if you run over them (very important to hit as many as you can during each race).

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Graphics 6/10
I found the graphics of Gaint Moto to feel sharp and render smoothly without noticing any drops in frame-rate. Some of the textures are a bit bland upon close inspection, but overall the tracks are well designed and the animations are great. I couldn’t help but to feel mostly satisfied with the graphics when playing the game, but I would have like to have seen some more detailed textures, maybe some more creative scenery, possibly even some weather effects with some shading from clouds and what not. Even so, as is the graphics are more then capable of drawing an enjoyable racing experience.

It’s all about simplicity here, the controls are designed to get the job done and for the most part work well for a game of this type.
There’s a virtual d-pad on the bottom-left (up & down arrow) that is used to change lanes and two on-screen buttons on the bottom-right of the screen that are used to control acceleration. The accelerometer (tilt) is used to manage the weight transfer; like to do wheelies (tilt device to the left) or nose dive (tilt device to the right).
The on-screen button with two green arrows on the far bottom-right controls the gas (minor acceleration), and the on-screen button with three green arrows controls the boost (moderate acceleration). On the top right, there is a pause button, tap on it to pause the game (duh) and pull up an in-game menu with three options; continue, restart, and exit to menu. On the top-left there is the all important boost meter. When using the boost (the three green arrow button) a red boost effect will appear behind the rear tire of your racer and the boost meter will begin to fill up. If it gets full the bike will overheat and explode. All in all I felt satisfied with the controls. The only caveat is that there is no option to adjust the tilt sensitivity and since my 3GS’s accelerometer is generally “glitchy” it made it somewhat hard for me to control spurious wheelies and nose dives unless i really jerked the phone back and forth.
Sound 6/10
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Cost 8/10
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Conclusion 58/70 – 3/5