‘Call of Duty World at War: Zombies’ Review
Introduction/First time booting the application
First things first, COD Zombies is $9.99 USD for one map. But that does not take away from the fun of killing zombies and having it all in your pocket! When you first open up COD Zombies there is splash screen, and then a quick video that shows a foggy wasteland with a plane that has crashed. Then a zombie runs up to you, and the video ends. Then you are into the main screen, which shows Single Player, Co-op (which will be described later) and Extras, and new maps. The Single Player is fun when you don’t have Wi-Fi, but it is awesome to be able to play with 3 other people online.
Graphics
The graphics, to me, are what really draw people into the game (and maybe the whole ‘Call of Duty’ brand name). The graphics can easily be toned down to make the game run faster, which helps later on in the later rounds. Though throughout the time I’ve had this game playing on an iPod Touch 2G, it runs smoothly on Medium graphics, even on multiplayer. The zombies, gun models, weapon box, and even the barricades are detailed. Everything is polished, and works well.
Sound
The sound in this game works out well for what setting you are put in. Your in this abandoned building, and zombies are trying to kill you, the sound is right there along with you. The music is great, yet there is no support for your music from your library.
Controls
With every FPS, the controls make the game. In COD Zombies, there are three (3) different types of control schemes. The first control scheme is Touch Screen, similar to NOVA or Modern Combat Sandstorm. The second is Dual Stick, which you move with one, and aim with the other. The third is Tilt, which is you move with one stick, tilt to aim, and fire with the fire button. You can easily re-calibrate the controls, change the sensitivity of the X/Y axis’. You can even invert the Y axis, too (which a great option, i use it all the time).
Replayability
Though COD Zombies has only one map (and now a new DLC map, Verruckt), it has great replayability. It has 4 player co-op. This is a great feature, and works with almost all routers (though some Netgear routers have been said to not work). There is also Bluetooth multiplayer, for local co-op. I have tried out the co-op mode, which works out pretty well. The only problem is that there is no chat or any type of communication, and lots of times people leave for no reason, and you are often left alone. But all in all, COD Zombies has great replayability, and new maps are being made today (again, Verruckt just came out yesterday, so now Treyarch is working another map).
Closing Comments/Summary
COD Zombies is priced at $9.99, which may be steep for one map, and even then another $4.99 goes into Verruckt, COD Zombies is well worth the price if you are a fan of first person shooters. The controls can suit anyone, and work well, and are responsive. With multiplayer via Wi-Fi or Bluetooth, the co-op mode is fun and great for trying out tactics that others may have thought of. If you have heard or played Call of Duty on the console, you should at least try out the lite version. Its the least you could do, and if you like what you see, then you should go up to the full version. Though buying Verruckt isn’t required, there is a demo of the map available for download through the game too, for free. Play the first three rounds of the map, just as you did in the lite version of the game.
See how long you can survive. Play with friends, have fun with it!
Here are some pictures to give you a sense of how the game looks:
Nacht der Untoten (which means Night of the Undead) :
Verrückt (means Crazy in German):
Rating
Out of 5, Call of Duty: World at War: Zombies gets a 5; For awesome graphics, amazing sounds, and being able to kill zombies on the go.