‘Raiding Company’ Review
Some games are amazing, some are horrible, but this game is neither! This was the most mediocre game I have ever played. At first glance Raiding Company has nicely done 2d art, however, when you start the game, the 3d art crashes and burns harder then the stock market on black Tuesday. Decent levels, with poorly done characters, it is a relief that the music is somewhat good, but I still turned the volume off after about 10 min of listening to it. To top it all off the game controls where frustrating, and the menu system had a mind of its own.
This game gives blocky characters a whole new definition. It’s like taking a trip back to the N64 James Bond Goldeneye era. The only difference is, this game has worse graphics and James Bond Goldeneye was/is an amazing game. When you first launch the game, they show you a nicely done room, with their poorly done characters standing in it. The nice thing is, what you see on the launch screen is what you get throughout the game. They add a little bit of variety with the weapons, but nothing mind blowing.

The music in this game was ok and the sound effects were alright. Let’s just say, I wouldn’t rush out to try and buy it. With every sound effect there’s an animation and when you play the game, you will see the lack of animations, or lack of sound effects (whichever comes first). The lack of animations can be attributed to the game controls: Yes this game follows a generic iPhone top down shooter setup. But unlike most iPhone shooters, the shooting control is frustrating, and you have little to no control of your aim. The go to game controls automatically selects what it wants you to shoot at, and when you’re being attacked, shooting a vase instead of an enemy is poor design. However in the options you can change these controls, so you control both where you move and where you shoot.
When thinking of this game and poor design, one thing jumps to my mind, the menu system. When trying to navigate the menu system, the game takes you places you don’t want to go, i.e. When selecting the home button from the in game pause screen, it will 50/50 take you the main screen (where you wanted to go), or it will take you to the character select screen (Why? Why, would it think you want to go there?). What is it with bribing people to complete your games today? Is this supposed to be a new industry standard? Beat our game, and you unlock this character, follow us on Facebook and unlock a new game mode. Why not make a game that is fun to play, and then have an unlock as a surprise.

Having said all that, the game wasn’t the worst game I have ever played, but it was far from the best. Raiding Company does offer 2 player co-op, it is a neat idea, however the setup is awkward, the gameplay and graphics are the same as single player. With graphics that wouldn’t win against a 1997 N64 game (James Bond Goldeneye). The main thing about the graphics is the consistency, you have nice levels, horrible looking good guys, and the bad guys are stuck somewhere between. The art’s consistency is disappointing, now add that to the a messed up menus system. This isn’t that good of a game. With decent controls and with par music; it loops well, but like anything when you listen to it enough, you get tired of it. Just like the music, I got tired of this game very fast.
Rating 2/5 Stars
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